fabsipup is from Belarus, has been a member for 10 years and last logged in 10 years ago.
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Thirty Questions and Answers to PVP Sword Units Swordsman *Can be hired at degree 1* Str: 340 Dex: 240 Def: 400 Int: 130 Vit: 250 M.Def:125 Abilities Damages 1 target to get a good amount. Dark Seed: Notes The Swordsman is a fantastic font line unit. They were created to prevent a hole in your configuration as long as possible, & deal lasting ruin to just one unit. Lethal Strike : Produces heavy destroy to a single component, however it requires alot of AP. Skills Mana Seal Prevents all oponent's staff components from using skills for one turn, employs small d.o.t. Exorcist *Can be hired at degree 57* Str: 290 Dex: 170 Def: 260 Int: 240 Vit: 240 M.Def:285 Seal Staff Debuff's all oponent staff units, reducing their 'Regular Strike' damage; slight d.o.t. Notes The Exorcist is a precious gizmo for PvP, though much less effective in PvE ldkdie the fact they miss alot. They'll allow your monk to take advantage of Awakening two times in one turn much easier; let you fix more generally; Offer a great long-term stun if used having an Archer's Silence skill properly (Given you've made a hole in your oponen't front line). Speed Cast Gives added AP, & cures, your staff units each turn. Lady Knight *Can be hired at degree 95* Str: 370 Dex: 260 Def: 750 Int: 160 Vit: 280 M.Def:145 Abilities Light Slash Strong magic destroy to an individual unit. *** Notes He is astonishing shield & ought to manage to take a couple of blows. -------------------------------------------------------------------------------- Staff Units Monk *Can be hired at level 18* Str: 190 Dex: 140 Def: 150 Int: 260 Vit: 160 M.Def:500 Protect gives your primary unit a defensive boost, & cures them, at the start of lskdowp of Protection cures your primary unit every time it is hit (though if hit with a combo, only healed on first assault) Holy Guard Casts on a whole row, negates all status effects currently on chosen units, & prevents all skills from being cast on them (With the exclusion of Guard Dispell). *** Units under Holy Guard can be stunned, & cannot be cured*** ***They are both passive skills, so one ability could be learned. To get Shield of Protection you must utilize a skill reset book to dispose of Protect*** Notes Absolutely essential for PvP, & lots of will say for PvE. The ability to remove any negative influence on your units is a necessity, stun. They're & a key to maintaining ldfoiefj unit alive. Ought to not have a foundation without one ^^. Shaman *Can be hired at degree 10* Str: 150 Dex: 130 Def: 180 Int: 230 Vit: 150 M.Def: 450 Skills Blessing of Life A healing skill, changes one unit until the shaman is updated, than changes an entire row. Savage Will Makes a whole row uncontrollable, & deals small d.o.t. to mdef every turn (Own units). Notes Their assault's safe to say every formation requires a healer. Whether you have two (1 for healing, 1 for d.o.t./Noble Sac) or a medic for awful times. Get one at level 10, commend her until you are able to get an Oracle. Noble Sacrifice The Shaman Forfeits their life to cure the rest of your units, the healing effect continues one more turn following the ldfoiefj fainted. Abilities Witch *Can be hired at level 51* Str: 120 Dex: 250 Def: 150 Int: 280 Vit: 180 M.Def:500 Meteor Hit A devistative AoE skill. This high detrimental ability can take out an entire unit essentially. Used only every 4 moves, it's over worth the wait. Mana Recharge Restores up to 3 friendly unit's MP Notes A astonishing unit! Any PvE formation ought to have one. One can alter the tide in any battle. Mana Snare Can change entire enemy configuration. Each turn, for 2 turns, it'll drain a small amount of MP. *** Combo's if enemy casts Savage will/Seth's will, they're going to get 200 ruin instead*** ( worthless ability, dont get it) Skills Princess' Order Increases your ranged unit's defense & treats them a small amount each turn. Princess *Can be hired at degree lsmsdjwu 130 Def: 180 Int: 300 Vit: 180 M.Def:475 Relatives Signet Debuff's all oponent Aarcher units, reducing their 'Regular Strike' damage; slight d.o.t. Royal Signet Debuff's all oponent Firearm units, reducing their 'Normal Attack' damage; little d.o.t. Abilities Healing Blessing of Life on steroids. Notes A first rate unit. Ranged units are the powerhouse of destroy in Atlantica, so keeping them alive is important. Vortex An A.o.E Assault, can cope first rate destroy at high levels ***Combo's with Lady Knight's Light Slash*** Seth's Will Savage will on steroids. Oracle *Can be hired at degree 76* Str: 170 Dex: 150 Def: 250 Int: 250 Vit: 170 M.Def:500 Notes Oracle's are amazing support components, positively not a reason to not change your shaman for just one. -------------------------------------------------------------------------------- Viking *Can be hired at amount 20* Str: 330 Dex: 110 Def: 280 Int: 140 Vit: 310 M.Def:-50 Axe Units Skills Unlike Stun, the frozen components still pslsowek each turn. Exceptionally successful for disabling an oponent. Lethal Strike Delivers heavy ruin to an individual component, yet it demands alot of AP. Beast Trainer *Can be hired at level 44* Str: 280 Dex: 170 Def: 800 Int: 160 Vit: 290 M.Def: 175 Notes Vikings are now mid line units. Though they have amazing health, their Def/mDef makes them run when a mouse passes by. useful at lower amounts, but ought to get replaced after 50/60. Abilities Animal Summon Summons creatures (Foxes default, Various others obtainable through mob drops & marketplace; which may be used at distinct Amounts) that hit every enemy unit. Notes Amazing, amazing, great unit. He's great shield, & assault to boot; & he combos frequently. Though her skill is useful, it is obviously better to essentially use her ordinary attack; unless tons lsdkdjwu are just hanging on with their life. Spear Units -------------------------------------------------------------------------------- Abilities Lightning Spear Reduces up to 2 units (in a column) AP. Spearman *Can be hired at amount 1* Str: 310 Dex: 210 Def: 330 Int: 120 Vit: 240 M.Def:-110 Fatal Strike Provides heavy ruin to an individual component, however it requires alot of AP. Notes Spearman are excellent units, & it might be suprising, but they're also made to be mid line units. Their Lightning Spear (some say it was teased in the coursework of cbt) isn't effective in stopping a unit's turn if that unit has a first rate AP regen. The only real way to absolutely discontinue that turn from coming is using 2 Lightning spears around the same unit in a single turn. Abilities War Cry Debuffs whole enemy configuration (Small lsmsdjwu obt) Spartan (NOTICE: Use Shield Spear) *Can be hired at level 100* Str: 341 Dex: 220 Def: 363 Int: 122 Vit: 244 M.Def: 100 -------------------------------------------------------------------------------- Notes Said to be the complete finest deffensive unit in the game two times upgraded. Gunner *Can be hired at level 1* Str: 150 Dex: 220 Def: 180 Int: 220 Vit: 170 M.Def:225 Gun Units [Fatal Shot Delivers heavy destroy to one component, however it needs alot of AP. Abilities Wild Shot Prices excellent destroy to some complete column Notes Certainly excellent component for PvP. The capacity to greatly destroy a column in lieu of a row causes it to be almost impossible for the oponent to recuperate from. Inventor (NOTICE: Can utilize To Search Bots) *Can be hired at level 84* Str: 160 Dex: 240 Def: 200 Int: 275 Vit: 190 M.Def: 400 Skills Summon Machine much like a Animal Trainer's Beast Summon, they can summon wtkos of machines to ruin your oponent. Unlike the creatures a BT summons, the machines might be produced by crafting; they may even be bought on the market. Notes Great Firearm Unit. Fine Defense/mDef & useful. (Little advice until obt) Abilities Shooting Position Damages a single component heavily. Janissary *Can be hired at degree 96* Str: 157 Dex: 247 Def: 198 Int: 225 Vit: 173 M.Def: 225 -------------------------------------------------------------------------------- Notes Deals more ruin than an Inventor. (Small advice until obt) Bow Components Archer *Can be hired at level 1* Str: 160 Dex: 220 Def: 180 Int: 230 Vit: 140 M.Def:250 Skills Silence Prevents an entire row from using abilities for 2 turns; slight d.o.t. Deadly Shot Provides heavy destroy to an individual component, nevertheless it needs alot of AP. Notes The most useful component for stopping a fight fast. They require the astonishing destroy of a swordsman & can strike any ldkfiw the formation. Several Archers can down a boss or oponent's major unit immediately. Their silence ability is also among the most useful skills in the game. Prophet *Can be hired at degree 70* Str: 170 Dex: 210 Def: 200 Int: 240 Vit: 190 M.Def: 450 Notes He is a useful unit which can help your frontline make an enduring impression before they bite the dust. He could be also useful in PvE, since most units fall underneath the segment 'Sword/Spear/Axe', even in case that they dont use weapons. Not only that, but she is an archer XD, which means being able to hit your oponent's main unit every turn; a key to winning any battle. Skills Concentrate Increases physical ruin, truth, & marginally heals, your melee units every turn. Broken Spear Debuff's sldmw Spear units, reducing their 'Standard Attack' damage; slight d.o.t. Rusty Axe Debuff's all oponent Axe units, reducing their 'Regular Attack' damage; slight d.o.t. Cannon Units -------------------------------------------------------------------------------- Artilleryman *Can be hired at level 30* Str: 200 Dex: 160 Def: 200 Int: 220 Vit: 210 M.Def:275 Skills Profound Penetration Reveals the HP of your oponents formation (First works as cross, than entire formation); slight d.o.t. Deadly Shot Produces heavy destroy to an individual unit, nevertheless it demands alot of AP. Notes Though their ruin is small, they can reach up to 5 units, & d.o.t. a complete formation. Cannoneer *Can be hired at level 87* Str: 230 Dex: 190 Def: 220 Int: 240 Vit: 225 M.Def: 280 Skills Smoke Bomb (Unclear how tons of units this ability effects, assuming it operates like Deep Insight) Lowers target's assault power & accuracy. Notes A lot more strong than an Artilleryman Credits: Pantho from Atlantica Online |
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